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When I played Rise of the Tomb Raider, the blue ChemLight hanging off Lara Croft's belt loop glowed a rich neon blue, lighting up a dark cave with a calming aura. The deep scrapes and cuts across Croft's shoulder and arms oozed a deep scarlet that stood out against the lush earthen tones of the environment around her. The panel is also fairly bright, reaching 270 nits, which is right around the average for mainstream gaming laptops of 271 nits. The Legion Y7000's display (277 nits) was a bit more luminous, while the Predator Helios 300 SE (312 nits) breached the 300-nit mark. The G5 15 SE's display is brighter than the GF63 8RB's screen (246 nits). There's nothing fancy going on here; the keys aren't curved, mechanical or textured. In fact, with their flat, black keycaps, they remind me a lot of the keys on XPS laptops. Fortunately, the keys on the G5 15 offer a lot more travel than those on Ultrabooks, at 1.7 millimeters, which is above our 1.5mm preference.
Our review unit came with blue-backlit keys, though I personally would spend an extra $30 for the optional four-zone RGB backlit keyboard. The dual forward-firing speakers on the front edge of the G5 15 can fill a medium-sized room, but they sound thin out of the box. You'll need to tinker with the Alienware Command Center to get the best audio quality. Those speakers seem to be optimized for gaming, because the caves in Rise of the Tomb Raider had an eerily convincing echo as I scurried through the darkness as Lara Croft. When the floor gave out from underneath my character, the loud, booming sound of rocks crashing against each other almost made me jump. The G5 15 is the first laptop we've reviewed that comes armed with Nvidia's new GeForce GTX 1650 GPU with 4GB of VRAM. For context, the GTX 1650 is a step up from the GTX 1050 found in most budget gaming laptops and premium performance machines, but it doesn't quite offer GTX 1060 performance on most games.
Regardless, I played Rise of the Tomb Raider at a steady 31 frames per second on Very High graphics settings. At a few moments, the game dipped below our 30-fps playability threshold. But I still didn't experience any lag or stuttering, even as I swam through lakes and climbed up ruins. | ||
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